All Classes
Class | Description |
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EuclideanSpheres |
Class for drawing Euclidean spheres scaled in image units
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EuclideanSpheres.RandomSphereParams |
Nested class to simplify random sphere draw arguments list
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EuclideanSpheres.SphereParams |
Nested class to simplify sphere draw arguments list
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ExactEuclideanMap |
Functions for computing the exact 2D and 3D Euclidean distance using Danielsson's algorithm.
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FloodFill |
Class for simulation of non-wetting imbibition into random porous media with both resolved and unresolved porosity
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FloodFill.FloodParams |
Experimental data structure passed to Flood_Fill
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FloodFill.FloodReport |
Data structure returned by hybridFloodFill
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FloodFill.FloodStats |
A data structure returned by hybridFloodFill
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FloodFill.PorosityReport |
A data structure returned by characterize and hybridFloodFill
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GDT3D |
Methods for 2D and 3D Geodesic transform and tortousity
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HybridFloodFill |
Class for simulation of non-wetting imbibition into random porous media with both resolved and unresolved porosity
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HybridFloodFill.FloodParams |
Experimental data structure passed to Flood_Fill
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HybridFloodFill.FloodReport |
Data structure returned by hybridFloodFill
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HybridFloodFill.FloodStats |
A data structure returned by hybridFloodFill
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HybridFloodFill.PorosityReport |
A data structure returned by characterize and hybridFloodFill
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Offsets |
A class with static methods for working with voxel offsets
Offsets are used to quickly access the indices of voxels touching a central voxel by simply adding the offset to the voxel's 1D, 2D or 3D index.
Offsets arrays are in decreasing order of connectivity, in 3D Face touching(0-5), Edge touching (6-17)and finally Corner touching(17-25).
The connectivity of a flood is determined by how far down the list one goes.
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Offsets.PointDesc |
Class for 2D and 3D pixel offset and value information
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