All Classes

Class Summary
Class Description
EuclideanSpheres
Class for drawing Euclidean spheres scaled in image units
EuclideanSpheres.RandomSphereParams
Nested class to simplify random sphere draw arguments list
EuclideanSpheres.SphereParams
Nested class to simplify sphere draw arguments list
ExactEuclideanMap
Functions for computing the exact 2D and 3D Euclidean distance using Danielsson's algorithm.
FloodFill
Class for simulation of non-wetting imbibition into random porous media with both resolved and unresolved porosity
FloodFill.FloodParams
Experimental data structure passed to Flood_Fill
FloodFill.FloodReport
Data structure returned by hybridFloodFill
FloodFill.FloodStats
A data structure returned by hybridFloodFill
FloodFill.PorosityReport
A data structure returned by characterize and hybridFloodFill
GDT3D
Methods for 2D and 3D Geodesic transform and tortousity
HybridFloodFill
Class for simulation of non-wetting imbibition into random porous media with both resolved and unresolved porosity
HybridFloodFill.FloodParams
Experimental data structure passed to Flood_Fill
HybridFloodFill.FloodReport
Data structure returned by hybridFloodFill
HybridFloodFill.FloodStats
A data structure returned by hybridFloodFill
HybridFloodFill.PorosityReport
A data structure returned by characterize and hybridFloodFill
Offsets
A class with static methods for working with voxel offsets Offsets are used to quickly access the indices of voxels touching a central voxel by simply adding the offset to the voxel's 1D, 2D or 3D index. Offsets arrays are in decreasing order of connectivity, in 3D Face touching(0-5), Edge touching (6-17)and finally Corner touching(17-25). The connectivity of a flood is determined by how far down the list one goes.
Offsets.PointDesc
Class for 2D and 3D pixel offset and value information